How To Play
Use mouse to play this game.
An intimate exploration of society's interaction with media.
Diverse stories portrayed through square and circular characters.
Engaging visual aesthetics and captivating sound design.
We Become What We Behold
We Become What We Behold is a thought-provoking and insightful indie game that cleverly mirrors the intricate dynamics of society through a simplistic yet compelling gameplay experience. Developed by Nicky Case, this game offers a unique perspective on human behavior and the influence of media on our perceptions.
The game revolves around the concept of a media ecosystem where you, as the player, act as the eye of a camera capturing snippets of society. The objective seems simple: observe individuals and document their behaviors through your lens. However, the true essence of the game lies in its underlying message about how our observations and the media's portrayal can shape societal norms.
Visually minimalistic yet strikingly effective, the game employs a pixel art style that perfectly complements its core theme. The characters, depicted as simplistic shapes with expressive faces, convey a spectrum of emotions and actions. Each action observed and captured by the player fuels the evolving narrative, emphasizing the cause-and-effect relationship between what is seen and how it influences subsequent behavior.
We Become What We Behold brilliantly illustrates the concept of the loop of influence. As the player captures specific behaviors through the lens, these behaviors gain attention, influencing others who, in turn, adopt or mimic them. This cyclical pattern reflects the media's role in highlighting certain behaviors and subsequently affecting societal trends or attitudes.
What truly stands out is the game's commentary on the power of media representation. It prompts players to reflect on how the media chooses what to highlight, how it can create a narrative, and the ramifications of this portrayal on societal behavior. It's a reflection not only on the game's fictional world but on our own reality, urging us to question the responsibility of media platforms and the impact of their content on shaping our beliefs and actions.
Despite its simplicity in gameplay mechanics, the game engages players with its thought-provoking narrative and leaves a lasting impression. The game's brevity might leave some wanting more, but its impactful message and the conversation it sparks make it a standout experience in the indie gaming landscape.
In conclusion, We Become What We Behold is a compact yet profound exploration of the intricate relationship between media, societal behavior, and the cyclical nature of influence. Its minimalist design and powerful message make it a must-play for those seeking a game that challenges perspectives and prompts introspection about the society we live in.